Chapter 18 focuses on
collaboration within technical communication.
The chapter cites that up to 70%
of U.S. firms conduct groupwork, so there is immense value in understanding how
to work well in a team. The chapter
highlights that smaller groups are normally more productive than larger groups,
and I certainly agree. From my
experience, the ideal group size is approximately 3-5. In college, and specifically in business classes,
group projects are a normal requirement.
Just as the chapter cites “social loafing” (free-riding) as an issue in
professional workplaces, it is also an issue in college classes. One of the more challenging aspects of group
projects is that team members can hold different expectations for what quality
of work is “acceptable.” An employee
wanting to get noticed for a promotion will likely have higher standards for
the project than an employee who is not interested in advancement. Likewise,
students wanting an A in class will be willing to put forth more effort than a
student looking to be a “social loafer” and get a C. Although group projects can be frustrating
for those students putting forward greater individual effort to elevate the
group’s grade, group projects can be outstanding when each member of the team
holds the same goal. In this course, for
example, each member of my service learning project group held the goal of
producing quality material for the Burkhart Center that was deserving of a high
grade. Since we each held that goal, we
could take individual efforts and be fairly confident that each of us was
pulling our own weight. Although I do
not have much experience with groupwork in corporate settings, it is logical
that if a team follows a common vision they could be far more successful than
any one contributor could individually. This
leads to the idea that “the whole could be greater than the sum of its parts.”
Wednesday, April 29, 2015
Wednesday, April 8, 2015
Chapter 17
Chapter 17 discusses “New Media”
and its importance in the field of Technical Communication. New Media consists of “networked digital
communication technologies.” In other
words, New Media deals with many of the technological trends in recent years
including cell phones, networked systems at work, video games, and how
technology may head in the future. To
understand how New Media plays into technical communication, one must heavily
consider the audience and what he or she specifically needs. For example, if a technical writer were
working on a development team for a video game, the text displayed on screen
would need to meet certain criteria; alternatively, if a technical writer were
working for Verizon and writing informational texts, he or she would need to
construct it with a different mindset. A
true understanding of “New Media” within technical communication requires an
open mind and a significant amount of usability testing. Even with manuals, for example, the audience
may want to receive the information differently; while many electronic products
have visual-heavy instructions (DVD players, TVs, etc) others have no
instructions at all (Apple products) to reinforce their ease of use. As Apple shows, sometimes no instructions may
be the ultimate demonstration of user simplicity.
Wednesday, April 1, 2015
Chapter 16
Chapter 16 discusses how information design is important in
the field of technical communication. The
chapter takes emphasis away from the actual planning and writing process and
sets it on how that information is organized.
If the audience cannot clearly understand the information being presented,
the overall project or venture will surely fail to reach its potential. Information does not just deal with using
fancy graphs or charts, though; it is also important within text-based
documents. Since a reader tends to focus
on the beginning and ends of paragraphs, it makes sense to “design” the
paragraphs with the most important information located there. Likewise, the idea of “information design”
supports introductions and conclusions that are clear and well-presented. The chapter also presented evidence that
people often learn more easily through visuals than text alone. Understanding is maximized when text and
visuals are carefully integrated together.
Depending on the project or assignment, a verbal element could be
integrated along with the visual and textual to bolster understanding.
In my own experience, design plays a significant role in my
perception of a paper, project, or presentation. If something is aesthetically pleasing, then
I am naturally more likely to believe it is of high value and worth my time to
understand. Alternatively, for example,
when professors use PowerPoint presentations with enough text to cause students
a slow “death by PowerPoint,” the design clearly works against them. In my experience both in writing and in
business, design is one of the most significant steps in piquing the audience’s
attention and maximizing understanding.
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